我刚开始学习在C#中进行套接字编程,并且遇到了一个问题。 如何在单个服务器上处理多个客户端而无需为每个客户端创建线程?
当有10个客户端时,每个客户端创建一个线程的方法效果很好,但如果客户端数量增加到1000个,为每个客户端创建线程是否明智? 如果有其他方法,请告诉我好吗?
我刚开始学习在C#中进行套接字编程,并且遇到了一个问题。 如何在单个服务器上处理多个客户端而无需为每个客户端创建线程?
当有10个客户端时,每个客户端创建一个线程的方法效果很好,但如果客户端数量增加到1000个,为每个客户端创建线程是否明智? 如果有其他方法,请告诉我好吗?
尝试使用异步服务器。
以下示例程序创建一个服务器,接收来自客户端的连接请求。该服务器使用异步套接字构建,因此在等待来自客户端的连接时,不会暂停服务器应用程序的执行。该应用程序从客户端接收字符串,在控制台上显示字符串,然后将字符串回显给客户端。来自客户端的字符串必须包含字符串<EOF>
以表示消息的结束。
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
// State object for reading client data asynchronously
public class StateObject {
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
}
public class AsynchronousSocketListener {
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public AsynchronousSocketListener() {
}
public static void StartListening() {
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// Bind the socket to the local endpoint and listen for incoming connections.
try {
listener.Bind(localEndPoint);
listener.Listen(100);
while (true) {
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener );
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nPress ENTER to continue...");
Console.Read();
}
public static void AcceptCallback(IAsyncResult ar) {
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult ar) {
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
} else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket handler = (Socket) ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args) {
StartListening();
return 0;
}
}
那将是最好的解决方案。
线程可以正常工作,但很少能够扩展到那么多客户端。有两种简单的方法和许多更复杂的方法来处理这个问题,以下是通常如何构建这两种更容易的方法的伪代码,以便让您了解。
select()
这是一个调用,用于检查哪些套接字有新的客户端或等待数据,一个典型的程序看起来像这样。
server = socket(), bind(), listen()
while(run)
status = select(server)
if has new client
newclient = server.accept()
handle add client
if has new data
read and handle data
function handleNewClient() { do stuff and then beginReceive(handleNewData) }
function handleNewData() { do stuff and then beginReceive(handleNewData) }
server = create, bind, listen etc
server.beginAddNewClientHandler(handleNewClient)
server.start()
我认为如果你的数据处理时间较长,这个程序应该会更好地扩展。那么你将进行哪种类型的数据处理?
这可能是一个很好的起点。如果你想避免1个线程<->1个客户端的情况,那么你应该使用.NET提供的异步套接字工具。在这里要使用的核心对象是SocketAsyncEventArgs。