Windows注册表问题

6
我正在尝试使用D语言修改注册表中的一些值,但是它一直给我以下错误提示:

无法设置值

然而,如果我在C#中写入完全相同的代码,则可以正常工作。这是D语言中注册表模块的问题还是我的使用方式存在问题?
module main;

import std.windows.registry;
import std.stdio;

import core.thread;

void main() {
    string languageName = "English";
    string languageCode = "en_uk";
    const uint languageValue = 0x00000001;
    writefln("Name '%s' Code '%s' Value '%s'", languageName, languageCode, languageValue);
    writeln("Press ENTER to change language.");
    readln();
    writefln("Changing language of Sims 2 to '%s' ...", languageName);
    Thread.sleep(dur!("msecs")(2000));
    string keyName;
    try {
        enum versions = [
            "",
            "Apartment Life",
            "Bon Voyage",
            "Celebration Stuff",
            "Family Fun Stuff",
            "Free Time",
            "Fun with Pets Collection",
            "Glamour Life Stuff",
            "H M Fashion Stuff",
            "IKEA Home Stuff",
            "Kitchen & Bath Interior Design Stuff",
            "Mansion and Garden Stuff",
            "Nightlife",
            "Open For Business",
            "Pets",
            "Seasons",
            "Teen Style Stuff",
            "University"
        ];
        foreach (simsVersion; versions) {
            keyName = "SOFTWARE\\Wow6432Node\\EA GAMES\\The Sims 2";
            if (simsVersion && simsVersion.length)
                keyName ~= " " ~ simsVersion;
            // main
            {
                scope auto key = Registry.localMachine.getKey(keyName);
                key.setValue("Language", languageName);
                key.setValue("Locale", languageCode);
                key.flush();
            }
            // sub
            {
                keyName ~= "\\1.0";
                scope auto key = Registry.localMachine.getKey(keyName);
                key.setValue("Language", languageValue);
                key.setValue("LanguageName", languageName);
                key.flush();
            }
            writefln("Changed language of '%s' ...", simsVersion);
        }
        writeln("Success...");
        Thread.sleep(dur!("msecs")(2000));
    }
    catch (Throwable t) {
        writefln("Key Entry: '%s'", keyName);
        writeln(t);
        readln();
    }
}

C#

class Program
{
    public static void Main(string[] args)
    {
        const string languageName = "English";
        const string languageCode = "en_uk";
        const uint languageValue = 0x00000001;
        string[] versions = new string[]
        {
            "",
            "Apartment Life",
            "Bon Voyage",
            "Celebration Stuff",
            "Family Fun Stuff",
            "FreeTime",
            "Fun with Pets Collection",
            "Glamour Life Stuff",
            "H M Fashion Stuff",
            "IKEA Home Stuff",
            "Kitchen & Bath Interior Design Stuff",
            "Mansion and Garden Stuff",
            "Nightlife",
            "Open For Business",
            "Pets",
            "Seasons",
            "Teen Style Stuff",
            "University"
        };
        const string mainKey = @"SOFTWARE\Wow6432Node\EA GAMES\The Sims 2";
        string keyName = "";
        try
        {
            Console.WriteLine("Name '{0}' Code '{1}' Value '{2}'", languageName, languageCode, languageValue);
            Console.WriteLine("Press ENTER to change language.");
            Console.ReadLine();
            Console.WriteLine("Changing language of Sims 2 to '{0}' ...", languageName);
            Thread.Sleep(2000);

            foreach (var simsVersion in versions)
            {
                if (!string.IsNullOrWhiteSpace(simsVersion))
                    keyName = mainKey + " " + simsVersion;
                else
                    keyName = mainKey;
                // main
                {
                    var key = Registry.LocalMachine.OpenSubKey(keyName, true);
                    key.SetValue("Language", languageName);
                    key.SetValue("Locale", languageCode);
                    key.Close();
                }
                // sub
                {
                    keyName += "\\1.0";
                    var key = Registry.LocalMachine.OpenSubKey(keyName, true);
                    key.SetValue("Language", languageValue);
                    key.SetValue("LanguageName", languageName);
                    key.Close();
                }
                Console.WriteLine("Changed language of '{0}' ...", simsVersion);
            }
            Console.WriteLine("Success...");
            Thread.Sleep(2000);
        }
        catch (Exception e)
        {
            Console.WriteLine("Key: '{0}'", keyName);
            Console.WriteLine(e);
            Console.ReadLine();
        }
    }
}

你的 D 代码是否编译成了 64 位? - Ben Voigt
另外,您是否以管理员身份运行该程序? - Adam D. Ruppe
我正在使用32位编译,并以管理员身份运行。 - Bauss
你得到了什么确切的错误?是在你尝试的第一个子键上吗?它应该包含一个错误代码,我们可以查找。 - Adam D. Ruppe
是的,这是第一个问题,这是确切的错误 http://prntscr.com/764htu - Bauss
虽然我对 D 运行时一无所知,但错误代码 (5) 听起来像是 ERROR_ACCESS_DENIED。此外,如果你在 64 位系统上使用 32 位进程的 Reg* API,你不需要使用 Wow6432Node 路径,重定向会自动发生。 - bunglehead
1个回答

1

由于您的系统有SOFTWARE\WOW6432Node注册表项,因此它是64位的。默认情况下,C#编译器(请参见/platform:anycpu,它也是VS中默认使用的)生成一个汇编程序,在64位系统上作为64位进程运行,在32位系统上作为32位进程运行。

另外,默认情况下,64位系统上32位进程的注册表查询会被重定向到特殊的WOW6432Node子项(例如,请求打开HKLM\Software实际上会打开HKLM\Software\WOW6432Node,请参见MSND文章"32-bit and 64-bit Application Data in the Registry")。因此,您的32位D应用程序(就像您的C#应用程序如果以32位进程运行时所做的那样)实际上尝试打开不存在的SOFTWARE\Wow6432Node\Wow6432Node\EA GAMES\The Sims 2键。

要解决此问题,请使用64位模式编译D应用程序(-m64开关),或使用REGSAM.KEY_WOW64_64KEY禁用默认重定向:
Registry.localMachine.getKey(keyName, REGSAM.KEY_READ | REGSAM.KEY_WOW64_64KEY);

注意:如果C#作为32位进程在64位系统上运行,则可以使用RegistryView.Registry64来禁用默认重定向。

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