在一张图像上的某一点绘制另一张图像

6

我正在创建一个横向卷轴游戏,并尝试在另一张图像的位置绘制一张图像。

我有一个背景图像,大小为5000 x 500,假设我想在背景图像的500,50处绘制一张25x25的图像。我该怎么做呢?

到目前为止,我尝试了:

Coins c = new Coins(img.getWidth(this) - 4500, img.getHeight(this) - 250);

但是这只会将其绘制在帧的500,50处,因此当我向右滚动时,它会“移动”到图像上。我想要的是,在向右滚动一次后,硬币图像仍然在图像的500,50处,因此在帧的495,50处。
我还可以使用背景图像的getGraphics并将较小的图像绘制到其上面,但我认为由于在对象创建期间设置了绘制点,所以我无法这样做。
角色除了上下移动之外不会移动,只有背景滚动,因此我希望硬币随着背景移动而移动。
图片: (无法嵌入,因为我没有10个声望点) http://dl.dropbox.com/u/47632315/char.png http://dl.dropbox.com/u/47632315/coin.png http://dl.dropbox.com/u/47632315/sideScrollerBG.png SSCCE:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.net.*;
import java.awt.image.ImageObserver;
import java.io.IOException;
import javax.imageio.ImageIO;

public class SideScroller extends JPanel implements KeyListener {

    public static void main(String args[]) throws Exception {
        SideScroller f = new SideScroller("Side Scroller");
    }

    JFrame f = new JFrame();
    int x = 0;
    int y = 0;
    int k = 10;
    int j = 50;
    int characterY = 351;
    boolean canJump = true;
    boolean keyPressed[] = new boolean[3];

    Image img;
    Image character;

    Coins c = new Coins(x + 500, y + 350);

    public SideScroller(String s) throws MalformedURLException, IOException {
        img = ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/sideScrollerBG.png"));
        character = ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/char.png"));

        f.setTitle(s);
        // don't use 'magic numbers' when descriptive constants are defined!
        //f.setDefaultCloseOperation(3);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setResizable(false);
        // Better to ask when loaded.
        //setPreferredSize(new Dimension(1000, 500));
        setPreferredSize(new Dimension(1000, img.getHeight(this)));
        f.add(this);
        f.pack();
        // usually harmful, rarely necessary.
//      f.setLayout(null);
        // Looks like a splash screen
        //f.setLocationRelativeTo(null);
        // located by platform default, best.
        f.setLocationByPlatform(true);
        f.addKeyListener(this);
        getKeys();

        // should be done last
        f.setVisible(true);
    }

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(img, x, y, this);
        g.drawImage(character, 50, characterY, this);
        c.paint(g, this);
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == KeyEvent.VK_ESCAPE) {
            System.exit(0);
        }
        if (keyCode == KeyEvent.VK_RIGHT) {
            keyPressed[0] = true;
        }
        if (keyCode == KeyEvent.VK_LEFT) {
            keyPressed[1] = true;
        }
        if (canJump) {
            if (keyCode == KeyEvent.VK_SPACE) {
                // better to use a javax.swing.Timer here
                new Thread(new Runnable() {
                    public void run() {
                        canJump = false;
                        for (double i = 0; i <= 5.1; i += .2) {
                            characterY = (int) (k * i * i - j * i + 351);
                            f.repaint();
                            System.out.println(characterY);
                            System.out.println(canJump);
                            try {
                                Thread.sleep(25);
                            } catch (InterruptedException e) {
                                System.err.println(e);
                            }
                        }
                        repaint();
                        canJump = true;
                    }
                }).start();
            }
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == KeyEvent.VK_RIGHT) {
            keyPressed[0] = false;
        }
        if (keyCode == KeyEvent.VK_LEFT) {
            keyPressed[1] = false;
        }
    }

    public void getKeys() {
        new Thread(new Runnable() {
            public void run() {
                while (true) {
                    if (keyPressed[0]) {
                        x -= 5;
                        repaint();
                    }
                    if (keyPressed[1]) {
                        if (x != 0) {
                            x += 5;
                            repaint();
                        }
                    }
                    try {
                        Thread.sleep(25);
                    } catch (InterruptedException e) {
                        System.err.println(e);
                    }
                }
            }
        }).start();
    }
}

class Coins extends pickUpObject {

    Image coin; 

    public Coins(int x, int y) throws MalformedURLException, IOException{
        super(x, y);
        super.x = x;
        super.y = y;
        coin = ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/coin.png"));
    }

    public void paint(Graphics g, ImageObserver o){
        g.drawImage(coin, x, y, o);
    }
}

abstract class pickUpObject {

    int x, y;

    public pickUpObject(int x, int y){
    }

    public abstract void paint(Graphics g, ImageObserver o);
}

2
“我该怎么做?” “你尝试过什么?” 为了更快地获得更好的帮助,请发布您已经尝试过的SSCCE。热链接到2个小图像(以字节为单位)或在代码中生成它们。 - Andrew Thompson
我想做与你上一条评论完全相反的事情。我想相对于背景而不是框架来绘制它。 - MillerTime
我添加了所有的类和图像,现在任何人都可以运行这个程序。 - MillerTime
硬币的加载方式与其他图像的加载方式不同,否则它的工作方式与以前一样。 - MillerTime
如果我将 Image coin = new ImageIcon("coin.png").getImage(); 更改为 Image coin = new ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/coin.png"));,我会得到错误 ImageIO.read 无法解析为类型 - MillerTime
“小玩家”位于静态X坐标。当按下左右箭头键时,背景图像会移动。我希望硬币图像绘制在背景上的某个点上,以便它随着背景移动。这样角色就能够“拾取”硬币。 - MillerTime
1个回答

5
一种方法是将Graphics转换为Graphics2D,然后进行平移。
    // here we 'translate' the graphics 2D object to a separate location  
    g2d.translate(x,0);

屏幕截图

在这张图片中,人物已经向右移动并且正在跳跃。根据角色移动的距离,硬币已经向左移动。

enter image description here

完整代码

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.net.*;
import java.awt.image.ImageObserver;
import java.io.IOException;
import javax.imageio.ImageIO;

public class SideScroller extends JPanel implements KeyListener {

    public static void main(String args[]) throws Exception {
        SideScroller f = new SideScroller("Side Scroller");
    }

    JFrame f = new JFrame();
    int x = 0;
    int y = 0;
    int k = 10;
    int j = 50;
    int characterY = 351;
    boolean canJump = true;
    boolean keyPressed[] = new boolean[3];

    Image img;
    Image character;

    Coins c = new Coins(x + 500, y + 350);

    public SideScroller(String s) throws MalformedURLException, IOException {
        img = ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/sideScrollerBG.png"));
        character = ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/char.png"));

        f.setTitle(s);
        // don't use 'magic numbers' when descriptive constants are defined!
        //f.setDefaultCloseOperation(3);
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.setResizable(false);
        // Better to ask when loaded.
        //setPreferredSize(new Dimension(1000, 500));
        setPreferredSize(new Dimension(1000, img.getHeight(this)));
        f.add(this);
        f.pack();
        // usually harmful, rarely necessary.
//      f.setLayout(null);
        // Looks like a splash screen
        //f.setLocationRelativeTo(null);
        // located by platform default, best.
        f.setLocationByPlatform(true);
        f.addKeyListener(this);
        getKeys();

        // should be done last
        f.setVisible(true);
    }

    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawImage(img, x, y, this);
        g.drawImage(character, 50, characterY, this);
        Graphics2D g2d = (Graphics2D)g;
        // here we 'translate' the graphics object to a separate location  
        g2d.translate(x,0);
        c.paint(g2d, this);
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }

    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == KeyEvent.VK_ESCAPE) {
            System.exit(0);
        }
        if (keyCode == KeyEvent.VK_RIGHT) {
            keyPressed[0] = true;
        }
        if (keyCode == KeyEvent.VK_LEFT) {
            keyPressed[1] = true;
        }
        if (canJump) {
            if (keyCode == KeyEvent.VK_SPACE) {
                // better to use a javax.swing.Timer here
                new Thread(new Runnable() {
                    public void run() {
                        canJump = false;
                        for (double i = 0; i <= 5.1; i += .2) {
                            characterY = (int) (k * i * i - j * i + 351);
                            f.repaint();
                            System.out.println(characterY);
                            System.out.println(canJump);
                            try {
                                Thread.sleep(25);
                            } catch (InterruptedException e) {
                                System.err.println(e);
                            }
                        }
                        repaint();
                        canJump = true;
                    }
                }).start();
            }
        }
    }

    @Override
    public void keyReleased(KeyEvent e) {
        int keyCode = e.getKeyCode();
        if (keyCode == KeyEvent.VK_RIGHT) {
            keyPressed[0] = false;
        }
        if (keyCode == KeyEvent.VK_LEFT) {
            keyPressed[1] = false;
        }
    }

    public void getKeys() {
        new Thread(new Runnable() {
            public void run() {
                while (true) {
                    if (keyPressed[0]) {
                        x -= 5;
                        repaint();
                    }
                    if (keyPressed[1]) {
                        if (x != 0) {
                            x += 5;
                            repaint();
                        }
                    }
                    try {
                        Thread.sleep(25);
                    } catch (InterruptedException e) {
                        System.err.println(e);
                    }
                }
            }
        }).start();
    }
}

class Coins extends pickUpObject {

    Image coin; 

    public Coins(int x, int y) throws MalformedURLException, IOException{
        super(x, y);
        super.x = x;
        super.y = y;
        coin = ImageIO.read(new URL("http://dl.dropbox.com/u/47632315/coin.png"));
    }

    public void paint(Graphics g, ImageObserver o){
        g.drawImage(coin, x, y, o);
    }
}

abstract class pickUpObject {

    int x, y;

    public pickUpObject(int x, int y){
    }

    public abstract void paint(Graphics g, ImageObserver o);
}

哦,我正要说到 Thread.sleep(25); ,也许这是一个单独问题的事情。 ;) - Andrew Thompson

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