我有一个简单的视频编辑视图,使用AVPlayer。我使用一个或多个AVURLAsset创建AVMutableComposition。一切正常,但是视频总是旋转90度。例如,如果源视频是竖屏拍摄,则AVPlayer以横屏模式显示,反之亦然。我已经查阅了文档并进行了搜索,但无法找到解决方法。也许我在错误的地方寻找。
有人可以帮忙吗?
提前感谢;
Jean-Pierre
有人可以帮忙吗?
提前感谢;
Jean-Pierre
// Create AVMutableVideoCompositionInstruction
AVMutableVideoCompositionInstruction *mainInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
mainInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, CMTimeAdd(firstAsset.duration, secondAsset.duration));
// Create an AVMutableVideoCompositionLayerInstruction for the first track
AVMutableVideoCompositionLayerInstruction *firstlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:firstTrack];
AVAssetTrack *firstAssetTrack = [[firstAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation firstAssetOrientation_ = UIImageOrientationUp;
BOOL isFirstAssetPortrait_ = NO;
CGAffineTransform firstTransform = firstAssetTrack.preferredTransform;
if (firstTransform.a == 0 && firstTransform.b == 1.0 && firstTransform.c == -1.0 && firstTransform.d == 0) {
firstAssetOrientation_ = UIImageOrientationRight;
isFirstAssetPortrait_ = YES;
}
if (firstTransform.a == 0 && firstTransform.b == -1.0 && firstTransform.c == 1.0 && firstTransform.d == 0) {
firstAssetOrientation_ = UIImageOrientationLeft;
isFirstAssetPortrait_ = YES;
}
if (firstTransform.a == 1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == 1.0) {
firstAssetOrientation_ = UIImageOrientationUp;
}
if (firstTransform.a == -1.0 && firstTransform.b == 0 && firstTransform.c == 0 && firstTransform.d == -1.0) {
firstAssetOrientation_ = UIImageOrientationDown;
}
[firstlayerInstruction setTransform:firstAsset.preferredTransform atTime:kCMTimeZero];
[firstlayerInstruction setOpacity:0.0 atTime:firstAsset.duration];
// Create an AVMutableVideoCompositionLayerInstruction for the second track
AVMutableVideoCompositionLayerInstruction *secondlayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:secondTrack];
AVAssetTrack *secondAssetTrack = [[secondAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
UIImageOrientation secondAssetOrientation_ = UIImageOrientationUp;
BOOL isSecondAssetPortrait_ = NO;
CGAffineTransform secondTransform = secondAssetTrack.preferredTransform;
if (secondTransform.a == 0 && secondTransform.b == 1.0 && secondTransform.c == -1.0 && secondTransform.d == 0) {
secondAssetOrientation_= UIImageOrientationRight;
isSecondAssetPortrait_ = YES;
}
if (secondTransform.a == 0 && secondTransform.b == -1.0 && secondTransform.c == 1.0 && secondTransform.d == 0) {
secondAssetOrientation_ = UIImageOrientationLeft;
isSecondAssetPortrait_ = YES;
}
if (secondTransform.a == 1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == 1.0) {
secondAssetOrientation_ = UIImageOrientationUp;
}
if (secondTransform.a == -1.0 && secondTransform.b == 0 && secondTransform.c == 0 && secondTransform.d == -1.0) {
secondAssetOrientation_ = UIImageOrientationDown;
}
[secondlayerInstruction setTransform:secondAsset.preferredTransform atTime:firstAsset.duration];
}
最后添加说明,这只是应用于第二轨道的方向修复。
mainInstruction.layerInstructions = [NSArray arrayWithObjects:firstlayerInstruction, secondlayerInstruction,nil];
AVMutableVideoComposition *mainCompositionInst = [AVMutableVideoComposition videoComposition];
mainCompositionInst.instructions = [NSArray arrayWithObject:mainInstruction];
mainCompositionInst.frameDuration = CMTimeMake(1, 30);
CGSize naturalSizeFirst, naturalSizeSecond;
if(isFirstAssetPortrait_){
naturalSizeFirst = CGSizeMake(FirstAssetTrack.naturalSize.height, FirstAssetTrack.naturalSize.width);
} else {
naturalSizeFirst = FirstAssetTrack.naturalSize;
}
if(isSecondAssetPortrait_){
naturalSizeSecond = CGSizeMake(SecondAssetTrack.naturalSize.height, SecondAssetTrack.naturalSize.width);
} else {
naturalSizeSecond = SecondAssetTrack.naturalSize;
}
float renderWidth, renderHeight;
if(naturalSizeFirst.width > naturalSizeSecond.width) {
renderWidth = naturalSizeFirst.width;
} else {
renderWidth = naturalSizeSecond.width;
}
if(naturalSizeFirst.height > naturalSizeSecond.height) {
renderHeight = naturalSizeFirst.height;
} else {
renderHeight = naturalSizeSecond.height;
}
MainCompositionInst.renderSize = CGSizeMake(renderWidth, renderHeight);
没有代码进行检查,很难知道发生了什么......但最有可能的是,您的问题是由于丢失了preferredTransform
属性的值而引起的。
所有AVAssetTrack
对象都有一个preferredTransform
属性,用于指定视频是否应该旋转。如果您正在创建新的AVMutableAssetTrack
对象,则可能需要设置该属性的值,以便视频保持预期的方向。