我找到了一段代码片段,可以让你在PHP中ping一台Minecraft服务器,但现在我想在C#中实现这个功能。
我尝试独自完成,但由于某种原因它就是不起作用。
UdpClient client = new UdpClient();
IPEndPoint ep;
try
{
ep = new IPEndPoint(IPAddress.Parse("-snip-"), -snip-);
client.Connect(ep);
}
catch { Console.WriteLine("Error"); Console.ReadLine(); return; }
byte[] bytes = new byte[1];
bytes[0] = (byte)0xFE;
client.Send(bytes, bytes.Length);
IPEndPoint rep = new IPEndPoint(IPAddress.Any, 0);
byte[] recv = client.Receive(ref rep);
Console.WriteLine(ASCIIEncoding.ASCII.GetString(recv));
Console.ReadLine();
服务器似乎完全忽略了这个数据包。这是我找到的代码片段:
$fp = fsockopen($host, $port, $errno, $errstr, $timeout);
if (!$fp) return false;
//Send 0xFE: Server list ping
fwrite($fp, "\xFE");
//Read as much data as we can (max packet size: 241 bytes)
$d = fread($fp, 256);
//Check we've got a 0xFF Disconnect
if ($d[0] != "\xFF") return false;
请问有人能指出我的错误吗?谢谢!
(该句与IT技术无关,已按原句翻译)