在 Citrix 上可用的 SendKeys 替代方法

15
我最近为客户开发了一个虚拟键盘应用程序,该程序与几乎所有程序一起正常工作,但某些命令(如{ENTER}{DEL})在Citrix上无法正常工作。是否有解决方法或替代SendKeys的方法?
编辑1:我尝试了SendInput方法(Windows输入模拟器使用SendInput),但DEL键和箭头键仍然不起作用。 ENTER键有效。
编辑2:问题已解决。测试了两个不同版本的Citrix。 这个问题对我帮助很大。

  

Citrix thin client在keybd_event的scancode参数使用,即使MS说它未使用并且应为0。 对于Citrix客户端,您还需要提供物理扫描码。 Citrix客户端还存在使用SendInput API生成的键盘输入的主要问题。

我在Windows输入模拟器中修复了代码:

// Function used to get the scan code
[DllImport("user32.dll")]
static extern uint MapVirtualKey(uint uCode, uint uMapType);


/// <summary>
/// Calls the Win32 SendInput method ...
/// </summary>
/// <param name="keyCode">The VirtualKeyCode to press</param>
public static void SimulateKeyPress(VirtualKeyCode keyCode)
{
    var down = new INPUT();
    down.Type = (UInt32)InputType.KEYBOARD;
    down.Data.Keyboard = new KEYBDINPUT();
    down.Data.Keyboard.Vk = (UInt16)keyCode;
    // Scan Code here, was 0
    down.Data.Keyboard.Scan = (ushort) MapVirtualKey((UInt16)keyCode, 0);
    down.Data.Keyboard.Flags = 0;
    down.Data.Keyboard.Time = 0;
    down.Data.Keyboard.ExtraInfo = IntPtr.Zero;

    var up = new INPUT();
    up.Type = (UInt32)InputType.KEYBOARD;
    up.Data.Keyboard = new KEYBDINPUT();
    up.Data.Keyboard.Vk = (UInt16)keyCode;
    // Scan Code here, was 0
    up.Data.Keyboard.Scan = (ushort)MapVirtualKey((UInt16)keyCode, 0);
    up.Data.Keyboard.Flags = (UInt32)KeyboardFlag.KEYUP;
    up.Data.Keyboard.Time = 0;
    up.Data.Keyboard.ExtraInfo = IntPtr.Zero;

    INPUT[] inputList = new INPUT[2];
    inputList[0] = down;
    inputList[1] = up;

    var numberOfSuccessfulSimulatedInputs = SendInput(2, 
         inputList, Marshal.SizeOf(typeof(INPUT)));
    if (numberOfSuccessfulSimulatedInputs == 0) 
       throw new Exception(
       string.Format("The key press simulation for {0} was not successful.", 
       keyCode));
}

3
谢谢 xsl!!! 发现真不错!我之前也在使用 InputSimulator (很好的工具),但是我需要你提供的这个小技巧 (ushort)MapVirtualKey((UInt16)keyCode, 0)。非常棒的工作 - 多谢。 - user1902096
你有没有一种发送整个字符串而不是按键的方法? - MMM
这个能在Python脚本中使用吗? - ipenguin67
4个回答

10

谢谢您的快速回复。我会尝试并告诉您结果。 - xsl

4
尝试使用P-Invoke签名调用API(内容已编辑:这是一个可行的示例 - 在按钮单击时,我向textBox发送字符“a”):
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime;
using System.Runtime.InteropServices;

namespace Test2
{
    public partial class Form1 : Form
    {
        [StructLayout(LayoutKind.Sequential)]
        public struct KEYBOARD_INPUT
        {
            public const uint Type = 1;
            public ushort wVk;
            public ushort wScan;
            public uint dwFlags;
            public uint time;
            public IntPtr dwExtraInfo;
        }  

        [StructLayout(LayoutKind.Sequential)]
        struct MOUSEINPUT
        {
             public int dx;
             public int dy;
             public uint mouseData;
             public uint dwFlags;
             public uint time;
             public IntPtr dwExtraInfo;
        };

        [StructLayout(LayoutKind.Explicit)]
        struct KEYBDINPUT 
        {
            [FieldOffset(0)]
            public ushort wVk;
            [FieldOffset(2)]
            public ushort wScan;
            [FieldOffset(4)]
            public uint dwFlags;
            [FieldOffset(8)]
            public uint time;
            [FieldOffset(12)]
            public IntPtr dwExtraInfo;
        };

        [StructLayout(LayoutKind.Sequential)]
        struct HARDWAREINPUT
        {
             public uint uMsg;
             public ushort wParamL;
             public ushort wParamH;
        };

        [StructLayout(LayoutKind.Explicit)]
        struct INPUT 
        {
             [FieldOffset(0)]
             public int type;
             [FieldOffset(4)]
             public MOUSEINPUT mi;
             [FieldOffset(4)]
             public KEYBDINPUT ki;
             [FieldOffset(4)]
             public HARDWAREINPUT hi;
        };
        [DllImport("user32.dll", SetLastError = true)]
        static extern uint SendInput(uint nInputs, IntPtr pInput, int cbSize);

        public Form1()
        {
            InitializeComponent();
        }

        private void button1_Click(object sender, EventArgs e)
        {
            textBox1.Focus();
            INPUT Input = new INPUT();

            Input.type = 1;
            Input.ki.wVk = 0x41;  //ASCII for letter 'A'
            Input.ki.dwFlags = 0;  //Key is pressed down
            Input.ki.dwExtraInfo = IntPtr.Zero;
            IntPtr pInput;
            pInput = Marshal.AllocHGlobal(Marshal.SizeOf(Input));

            Marshal.StructureToPtr(Input, pInput, false);
            SendInput(1, pInput, Marshal.SizeOf(Input));
            Input.ki.dwFlags = 2;  //Key is released on the keyboard

            Marshal.StructureToPtr(Input, pInput, false);
            SendInput(1, pInput, Marshal.SizeOf(Input));
        }
    }
}

3
我还试图使用Windows InputSimulator库来控制Citrix应用程序。你上面的代码看起来很有前途,所以我更新了它,使其能够与InputSimulator的最新版本一起使用(你使用sim.Keyboard.Keypress而不是InputSimulator.SimulateKeyPress)。下面是我添加到InputSimulator中的代码,我很高兴地报告它按预期工作,并解决了我之前认为无法解决的问题。非常感谢。
在IKeyboardSimulator.cs中:
    /// <summary>
    /// Simulates the key press gesture for the specified key.
    /// </summary>
    /// <param name="keyCode">The <see cref="VirtualKeyCode"/> for the key.</param>
    IKeyboardSimulator CITRIXKeyPress(VirtualKeyCode keyCode);

在 KeyboardSimulator.cs 文件中:
    using System.Runtime.InteropServices;

    .
    .
    .

    // CITRIX HACK
    // Function used to get the scan code
    [DllImport("user32.dll")]
    static extern uint MapVirtualKey(uint uCode, uint uMapType);

    [DllImport("User32.dll")]
    private static extern uint SendInput(uint numberOfInputs, [MarshalAs(UnmanagedType.LPArray, SizeConst = 1)] INPUT[] input, int structSize);


    /// <summary>
    /// Calls the Win32 SendInput method ...
    /// </summary>
    /// <param name="keyCode">The VirtualKeyCode to press</param>
    public IKeyboardSimulator CITRIXKeyPress(VirtualKeyCode keyCode) //prev public static void
    {
        var down = new INPUT();
        down.Type = (UInt32)InputType.Keyboard;
        down.Data.Keyboard = new KEYBDINPUT();
        down.Data.Keyboard.KeyCode = (UInt16)keyCode; //prev .Keyboard.Vk
        // Scan Code here, was 0
        down.Data.Keyboard.Scan = (ushort)MapVirtualKey((UInt16)keyCode, 0);
        down.Data.Keyboard.Flags = 0;
        down.Data.Keyboard.Time = 0;
        down.Data.Keyboard.ExtraInfo = IntPtr.Zero;

        var up = new INPUT();
        up.Type = (UInt32)InputType.Keyboard;
        up.Data.Keyboard = new KEYBDINPUT();
        up.Data.Keyboard.KeyCode = (UInt16)keyCode;
        // Scan Code here, was 0
        up.Data.Keyboard.Scan = (ushort)MapVirtualKey((UInt16)keyCode, 0);
        up.Data.Keyboard.Flags = (UInt32)KeyboardFlag.KeyUp;
        up.Data.Keyboard.Time = 0;
        up.Data.Keyboard.ExtraInfo = IntPtr.Zero;

        INPUT[] inputList = new INPUT[2];
        inputList[0] = down;
        inputList[1] = up;

        var numberOfSuccessfulSimulatedInputs = SendInput(2,
             inputList, Marshal.SizeOf(typeof(INPUT)));
        if (numberOfSuccessfulSimulatedInputs == 0)
            throw new Exception(
            string.Format("The key press simulation for {0} was not successful.",
            keyCode));
        return this;
    }

我正在尝试做同样的事情,将一个字符串发送到Citrix应用程序,我该如何将一个字符串值传递给你的代码? - prasy

1
对于Windows输入模拟器解决方案,您可以直接修改源代码,以便内置函数将使用虚拟键发送扫描码。

InputBuilder.cs:

using System.Runtime.InteropServices;
.
.
.
[DllImport("user32.dll")]
static extern uint MapVirtualKeyEx(uint uCode, uint uMapType, IntPtr dwhkl);

[DllImport("user32.dll", CharSet = CharSet.Unicode)]
static extern short VkKeyScanEx(char ch, IntPtr dwhkl);
.
.
.
public InputBuilder AddKeyDown(VirtualKeyCode keyCode)
{
    var down =
        new INPUT
        {
            Type = (UInt32)InputType.Keyboard,
            Data =
                    {
                        Keyboard =
                            new KEYBDINPUT
                                {
                                    KeyCode = (UInt16) keyCode,
                                    Scan = (UInt16)MapVirtualKeyEx((UInt16)keyCode, 0, IntPtr.Zero),
                                    Flags = IsExtendedKey(keyCode) ? (UInt32) KeyboardFlag.ExtendedKey : (UInt32) KeyboardFlag.ScanCode,
                                    Time = 0,
                                    ExtraInfo = IntPtr.Zero
                                }
                    }
            };

    _inputList.Add(down);
    return this;
}
.
.
.
public InputBuilder AddKeyUp(VirtualKeyCode keyCode)
{
    var up =
        new INPUT
            {
                Type = (UInt32) InputType.Keyboard,
                Data =
                    {
                        Keyboard =
                            new KEYBDINPUT
                                {
                                    KeyCode = (UInt16) keyCode,
                                    Scan = (UInt16)MapVirtualKeyEx((UInt16)keyCode, 0,IntPtr.Zero),
                                    Flags = (UInt32) (IsExtendedKey(keyCode)
                                                          ? KeyboardFlag.KeyUp | KeyboardFlag.ExtendedKey
                                                          : KeyboardFlag.KeyUp | KeyboardFlag.ScanCode),
                                    Time = 0,
                                    ExtraInfo = IntPtr.Zero
                                }
                    }
            };

    _inputList.Add(up);
    return this;
}
.
.
.
public InputBuilder AddCharacter(char character)
{
    bool shiftChr = ((UInt16)VkKeyScanEx(character, IntPtr.Zero) >> 8).Equals(1);
    if (shiftChr)
    {
        AddKeyDown(VirtualKeyCode.VK_SHIFT);
    }

    UInt16 scanCode = shiftChr ? (UInt16)MapVirtualKeyEx((UInt16)(VkKeyScanEx(character, IntPtr.Zero) & 0xff),0,IntPtr.Zero) : (UInt16)MapVirtualKeyEx((UInt16)VkKeyScanEx(character, IntPtr.Zero), 0, IntPtr.Zero);

    var down = new INPUT
                   {
                       Type = (UInt32)InputType.Keyboard,
                       Data =
                           {
                               Keyboard =
                                   new KEYBDINPUT
                                       {
                                           KeyCode = 0,
                                           Scan = scanCode,
                                           Flags = (UInt32)KeyboardFlag.ScanCode,
                                           Time = 0,
                                           ExtraInfo = IntPtr.Zero
                                       }
                           }
                   };

    var up = new INPUT
                 {
                     Type = (UInt32)InputType.Keyboard,
                     Data =
                         {
                             Keyboard =
                                 new KEYBDINPUT
                                     {
                                         KeyCode = 0,
                                         Scan = scanCode,
                                         Flags =
                                             (UInt32)(KeyboardFlag.KeyUp | KeyboardFlag.ScanCode),
                                         Time = 0,
                                         ExtraInfo = IntPtr.Zero
                                     }
                         }
                 };

    _inputList.Add(down);
    _inputList.Add(up);

    if (shiftChr)
    {
        AddKeyUp(VirtualKeyCode.VK_SHIFT);
    }

    return this;
}

通过这些更改,TextEntryKeyPressModifiedKeyStroke 将发送与传递的虚拟键相关联的扫描码。


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