"main"线程中的异常:java.lang.UnsatisfiedLinkError:在java.library.path中没有lwjgl

6
我正在构建基本的Slick游戏示例,该示例在此处进行了解释:http://slick.cokeandcode.com/wiki/doku.php?id=01_-_a_basic_slick_game,但我遇到了一些问题。具体来说,游戏编译没有问题,但当我尝试运行它时,Java会出现错误提示:
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1856)
    at java.lang.Runtime.loadLibrary0(Runtime.java:845)
    at java.lang.System.loadLibrary(System.java:1084)
    at org.lwjgl.Sys$1.run(Sys.java:75)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.lwjgl.Sys.doLoadLibrary(Sys.java:68)
    at org.lwjgl.Sys.loadLibrary(Sys.java:84)
    at org.lwjgl.Sys.<clinit>(Sys.java:101)
    at org.lwjgl.opengl.Display.<clinit>(Display.java:128)
    at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
    at java.security.AccessController.doPrivileged(Native Method)
    at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
    at SlickBasicGame.main(SlickBasicGame.java:79)

这是我的源代码:

import org.newdawn.slick.AppGameContainer;
import org.newdawn.slick.BasicGame;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;

public class SlickBasicGame extends BasicGame{

    Image plane = null;
    Image land = null;
    float x = 400;
    float y = 300;
    float scale = 1;

    public SlickBasicGame()
    {
        super("Slick2D Path2Glory - SlickBasicGame");
    }

    @Override
    public void init(GameContainer gc)
            throws SlickException {
        plane = new Image("data/plane.png");
        land = new Image("data/land.jpg");
    }

    @Override
    public void update(GameContainer gc, int delta)
            throws SlickException
    {
        Input input = gc.getInput();

        if(input.isKeyDown(Input.KEY_A))
        {
            plane.rotate(-0.2f * delta);
        }

        if(input.isKeyDown(Input.KEY_D))
        {
            plane.rotate(0.2f * delta);
        }

        if(input.isKeyDown(Input.KEY_W))
        {
            float hip = 0.4f * delta;

            float rotation = plane.getRotation();

            x+= hip * Math.sin(Math.toRadians(rotation));
            y-= hip * Math.cos(Math.toRadians(rotation));
        }

        if(input.isKeyDown(Input.KEY_2))
        {
            scale += (scale >= 5.0f) ? 0 : 0.1f;
            plane.setCenterOfRotation(plane.getWidth()/2.0f*scale, plane.getHeight()/2.0f*scale);
        }
        if(input.isKeyDown(Input.KEY_1))
        {
            scale -= (scale <= 1.0f) ? 0 : 0.1f;
            plane.setCenterOfRotation(plane.getWidth()/2.0f*scale, plane.getHeight()/2.0f*scale);
        }
    }

    public void render(GameContainer gc, Graphics g)
            throws SlickException
    {
        land.draw(0, 0);

        plane.draw(x, y, scale);

    }

    public static void main(String[] args)
            throws SlickException
    {
         AppGameContainer app =
            new AppGameContainer( new SlickBasicGame() );

         app.setDisplayMode(800, 600, false);
         app.start();
    }
}

我所做的唯一更改是删除了包声明。原始代码报告相同的错误。
我从这里下载了Slick:http://slick.cokeandcode.com/,通过点击“下载完整发行版”链接。我的Slick文件夹看起来像这样: enter image description here 我使用以下命令编译游戏: javac -cp lib/*:. SlickBasicGame.java 并尝试使用以下命令运行它: java -cp lib/*:. SlickBasicGame
1个回答

8
在命令行中或者在IDE中作为VM选项添加-Djava.library.path=path/to/dir,这样lwjgl就能够找到包含原生文件的文件夹。

4
我应该指出,path/to/dir 应该指向 lwjgl 库中的 .dll 库,例如 %lwjgl_dir%\native\windows。 - Chechulin

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