我已经计算出了地图的边缘,现在需要将相机的边缘控制在地图范围内。
我的代码如下:
using UnityEngine;
公共类相机移动:MonoBehaviour {
public GameObject player;
public GameObject firstMap;
public GameObject lastMap;
private SpriteRenderer spriteRenderer1;
private SpriteRenderer spriteRenderer2;
public float smoothTimeX;
public float smoothTimeY;
public bool Bounds;
private Vector2 minCameraPos;
private Vector2 maxCameraPos;
// Use this for initialization
void Start()
{
spriteRenderer1 = firstMap.GetComponent<SpriteRenderer>();
spriteRenderer2 = lastMap.GetComponent<SpriteRenderer>();
}
void FixedUpdate()
{
transform.position = new Vector3(player.transform.position.x, player.transform.position.y, transform.position.z);
}
void Update()
{
Vector3 minCameraEdge = Camera.main.ViewportToWorldPoint(new Vector3(0, 0.5f, Camera.main.nearClipPlane)); // left edge of my camera in x
Vector3 maxCameraEdge = Camera.main.ViewportToWorldPoint(new Vector3(1, 0.5f, Camera.main.nearClipPlane)); // right edge of my camera in x
Vector3 minCameraHeight = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0, Camera.main.nearClipPlane)); // bottom edge of my camera in y
Vector3 maxCameraHeight = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 1, Camera.main.nearClipPlane)); // top edge of my camera in y
Debug.DrawLine(minCameraEdge, maxCameraEdge, Color.green); //use this to see the left & right edges of the camera update each frame
Debug.DrawLine(minCameraHeight, maxCameraHeight, Color.green); //use this to see the top & bottom edges of the camera update each frame
if (Bounds)
{
if (minCameraEdge.x < -spriteRenderer1.bounds.extents.x)
minCameraEdge.x = -spriteRenderer1.bounds.extents.x;
if (maxCameraEdge.x > spriteRenderer1.bounds.extents.x)
maxCameraEdge.x = spriteRenderer1.bounds.extents.x;
if (minCameraHeight.y < -spriteRenderer1.bounds.extents.y)
minCameraHeight.y = -spriteRenderer1.bounds.extents.y;
if (maxCameraHeight.y > spriteRenderer1.bounds.extents.y)
maxCameraHeight.y = spriteRenderer1.bounds.extents.y;
}
}
}
firstMap
和lastMap
分别是什么? - derHugo