使用Make时找不到SDL2库,但使用CMake可以找到。

3

我正在尝试在一个使用Makefile构建的项目中使用SDL2、SDL2_ttf和SDL2_image。我已经尝试了许多不同的方法,但无论我到目前为止尝试了什么,SDL2_ttf和SDL2_image都会抛出类似以下的错误。

/Library/Frameworks/SDL2_ttf.framework/Headers/SDL_ttf.h:34:10: fatal error: 
      'SDL2/SDL.h' file not found

我可以使用以下CMakeLists和值成功地使用CMake构建项目。
cmake_minimum_required(VERSION 3.0)
project(kiss_sdl)


set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${kiss_sdl_SOURCE_DIR}/cmake")
set(BIN_DIR ${kiss_sdl_SOURCE_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)

add_definitions(-DRESDIR=\"../../\")

find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})

find_package(SDL2_ttf REQUIRED)
include_directories(${SDL2_TTF_INCLUDE_DIR})

find_package(SDL2_image REQUIRED)
include_directories(${SDL2_IMAGE_INCLUDE_DIR})


add_executable(kiss_sdl kiss_example1.c kiss_draw.c kiss_general.c kiss_posix.c kiss_widgets.c kiss_sdl.h)


target_link_libraries(kiss_sdl ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_IMAGE_LIBRARY})
install(TARGETS kiss_sdl RUNTIME DESTINATION ${BIN_DIR})

CMake配置值

我在 CMake 中使用的查找 SDL 的模块如下。

FindSDL2.cmake

# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64

#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)

FIND_PATH(SDL2_INCLUDE_DIR SDL.h
    HINTS
    ${SDL2}
    $ENV{SDL2}
    PATH_SUFFIXES include/SDL2 include SDL2
    i686-w64-mingw32/include/SDL2
    x86_64-w64-mingw32/include/SDL2
    PATHS
    ~/Library/Frameworks
    /Library/Frameworks
    /usr/local/include/SDL2
    /usr/include/SDL2
    /sw # Fink
    /opt/local # DarwinPorts
    /opt/csw # Blastwave
    /opt
)

# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
        HINTS
        ${SDL2}
        $ENV{SDL2}
        PATH_SUFFIXES lib64 lib
        lib/x64
        x86_64-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
        HINTS
        ${SDL2}
        $ENV{SDL2}
        PATH_SUFFIXES lib
        lib/x86
        i686-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)

IF(NOT SDL2_BUILDING_LIBRARY)
    IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
        # Non-OS X framework versions expect you to also dynamically link to
        # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
        # seem to provide SDL2main for compatibility even though they don't
        # necessarily need it.
        # Lookup the 64 bit libs on x64
        IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
            FIND_LIBRARY(SDL2MAIN_LIBRARY
                NAMES SDL2main
                HINTS
                ${SDL2}
                $ENV{SDL2}
                PATH_SUFFIXES lib64 lib
                lib/x64
                x86_64-w64-mingw32/lib
                PATHS
                /sw
                /opt/local
                /opt/csw
                /opt
                )
            # On 32bit build find the 32bit libs
        ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
            FIND_LIBRARY(SDL2MAIN_LIBRARY
                NAMES SDL2main
                HINTS
                ${SDL2}
                $ENV{SDL2}
                PATH_SUFFIXES lib
                lib/x86
                i686-w64-mingw32/lib
                PATHS
                /sw
                /opt/local
                /opt/csw
                /opt
                )
        ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
    ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)

# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
    FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)

# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
    SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)

SET(SDL2_FOUND "NO")
    IF(SDL2_LIBRARY_TEMP)
        # For SDL2main
        IF(NOT SDL2_BUILDING_LIBRARY)
            IF(SDL2MAIN_LIBRARY)
                SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
            ENDIF(SDL2MAIN_LIBRARY)
        ENDIF(NOT SDL2_BUILDING_LIBRARY)

        # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
        # CMake doesn't display the -framework Cocoa string in the UI even
        # though it actually is there if I modify a pre-used variable.
        # I think it has something to do with the CACHE STRING.
        # So I use a temporary variable until the end so I can set the
        # "real" variable in one-shot.
        IF(APPLE)
            SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
        ENDIF(APPLE)

        # For threads, as mentioned Apple doesn't need this.
        # In fact, there seems to be a problem if I used the Threads package
        # and try using this line, so I'm just skipping it entirely for OS X.
        IF(NOT APPLE)
            SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
        ENDIF(NOT APPLE)

        # For MinGW library
        IF(MINGW)
            SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
        ENDIF(MINGW)

        # Set the final string here so the GUI reflects the final state.
        SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
        # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
        SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")

        SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)

INCLUDE(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

FindSDL2_ttf.cmake

# Locate SDL2_ttf library
# This module defines
# SDL2_TTF_LIBRARY, the name of the library to link against
# SDL2_TTF_FOUND, if false, do not try to link to SDL2_ttf
# SDL2_TTF_INCLUDE_DIR, where to find SDL_image.h
#
# Additional Note: If you see an empty SDL2_TTF_LIBRARY_TEMP in your configuration
# and no SDL2_TTF_LIBRARY, it means CMake did not find your SDL2_Image library
# (SDL2_ttf.dll, libsdl2_image.so, SDL2_ttf.framework, etc).
# Set SDL2_TTF_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_TTF_LIBRARY
# variable, but when these values are unset, SDL2_TTF_LIBRARY does not get created.
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_TTF_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
# 
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64

#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)

FIND_PATH(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
    HINTS
    ${SDL2}
    $ENV{SDL2}
    $ENV{SDL2_TTF}
    PATH_SUFFIXES include/SDL2 include SDL2
    i686-w64-mingw32/include/SDL2
    PATHS
    ~/Library/Frameworks
    /Library/Frameworks
    /usr/local/include/SDL2
    /usr/include/SDL2
    /sw # Fink
    /opt/local # DarwinPorts
    /opt/csw # Blastwave
    /opt
)

# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
        NAMES SDL2_ttf
        HINTS
        ${SDL2}
        $ENV{SDL2}
        $ENV{SDL2_TTF}
        PATH_SUFFIXES lib64 lib
        lib/x64
        x86_64-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
        NAMES SDL2_ttf
        HINTS
        ${SDL2}
        $ENV{SDL2}
        $ENV{SDL2_TTF}
        PATH_SUFFIXES lib
        lib/x86
        i686-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)

SET(SDL2_TTF_FOUND "NO")
    IF(SDL2_TTF_LIBRARY_TEMP)
    # Set the final string here so the GUI reflects the final state.
    SET(SDL2_TTF_LIBRARY ${SDL2_TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2_ttf Library can be found")
    # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
    SET(SDL2_TTF_LIBRARY_TEMP "${SDL2_TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
    SET(SDL2_TTF_FOUND "YES")
ENDIF(SDL2_TTF_LIBRARY_TEMP)

INCLUDE(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_TTF REQUIRED_VARS SDL2_TTF_LIBRARY SDL2_TTF_INCLUDE_DIR)

FindSDL2_image.cmake

# Locate SDL2_image library
# This module defines
# SDL2_IMAGE_LIBRARY, the name of the library to link against
# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
# SDL2_IMAGE_INCLUDE_DIR, where to find SDL_image.h
#
# Additional Note: If you see an empty SDL2_IMAGE_LIBRARY_TEMP in your configuration
# and no SDL2_IMAGE_LIBRARY, it means CMake did not find your SDL2_Image library
# (SDL2_image.dll, libsdl2_image.so, SDL2_image.framework, etc).
# Set SDL2_IMAGE_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_IMAGE_LIBRARY
# variable, but when these values are unset, SDL2_IMAGE_LIBRARY does not get created.
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_IMAGE_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
# 
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64

#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)

FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
    HINTS
    ${SDL2}
    $ENV{SDL2}
    $ENV{SDL2_IMAGE}
    PATH_SUFFIXES include/SDL2 include SDL2
    i686-w64-mingw32/include/SDL2
    x86_64-w64-mingw32/include/SDL2
    PATHS
    ~/Library/Frameworks
    /Library/Frameworks
    /usr/local/include/SDL2
    /usr/include/SDL2
    /sw # Fink
    /opt/local # DarwinPorts
    /opt/csw # Blastwave
    /opt
)

# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
        NAMES SDL2_image
        HINTS
        ${SDL2}
        $ENV{SDL2}
        $ENV{SDL2_IMAGE}
        PATH_SUFFIXES lib64 lib
        lib/x64
        x86_64-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
    FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
        NAMES SDL2_image
        HINTS
        ${SDL2}
        $ENV{SDL2}
        $ENV{SDL2_IMAGE}
        PATH_SUFFIXES lib
        lib/x86
        i686-w64-mingw32/lib
        PATHS
        /sw
        /opt/local
        /opt/csw
        /opt
    )
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)

SET(SDL2_IMAGE_FOUND "NO")
    IF(SDL2_IMAGE_LIBRARY_TEMP)
    # Set the final string here so the GUI reflects the final state.
    SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found")
    # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
    SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
    SET(SDL2_IMAGE_FOUND "YES")
ENDIF(SDL2_IMAGE_LIBRARY_TEMP)

INCLUDE(FindPackageHandleStandardArgs)

FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)

以下是makefile,以及我尝试过的一些不同方法。为了更加清晰,我已经删除了一些无关代码,请在GitHub上查看完整代码。
#CPP = clang++
#C = clang
CPP = g++
C = gcc

### Macintosh

LDFLAGS = -L/Library/Frameworks/SDL2.framework \
-L/Library/Frameworks/SDL2_ttf.framework \
-L/Library/Frameworks/SDL2_image.framework \
-lSDL2 -lSDL2_image -lSDL2_ttf
CFLAGS = -I/Library/Frameworks/SDL2.framework/Headers \
-I/Library/Frameworks/SDL2_ttf.framework/Headers \
-I/Library/Frameworks/SDL2_image.framework/Headers \
-Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2

### Linux

#LDFLAGS = -lSDL2 -lSDL2_image -lSDL2_ttf
#CFLAGS = -Wall -c -std=c89
#EXE1 = kiss_example1
#EXE2 = kiss_example2

all: $(EXE1) $(EXE2)

$(EXE1): kiss_example1.o kiss_widgets.o kiss_draw.o kiss_general.o \
kiss_posix.o
    $(C) $^ $(LDFLAGS) -o $@

$(EXE2): kiss_example2.o kiss_widgets.o kiss_draw.o kiss_general.o \
kiss_posix.o
    $(C) $^ $(LDFLAGS) -o $@

kiss_example1.o: kiss_example1.c
    $(C) $(CFLAGS) $^ -o $@

kiss_example2.o: kiss_example2.c
    $(C) $(CFLAGS) $^ -o $@

kiss_widgets.o: kiss_widgets.c
    $(C) $(CFLAGS) $^ -o $@

kiss_draw.o: kiss_draw.c
    $(C) $(CFLAGS) $^ -o $@

kiss_general.o: kiss_general.c
    $(C) $(CFLAGS) $^ -o $@

kiss_posix.o: kiss_posix.c
    $(C) $(CFLAGS) $^ -o $@

clean:
    rm *.o && rm $(EXE1) && rm $(EXE2)
#   del *.o
#   del $(EXE1)
#   del $(EXE2)

1.

LDFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image
CFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image \
-Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2

2.

LDFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image
CFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image \
-I/Library/Frameworks/SDL2.framework/Headers \
-I/Library/Frameworks/SDL2_ttf.framework/Headers \
-I/Library/Frameworks/SDL2_image.framework/Headers \
-Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2

3.

LDFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image
CFLAGS = -Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2

我想要构建的完整项目是KISS_SDL,可以在GitHub上找到


首先要检查的是,应该包含哪个目录,以使#include <SDL2/SDL.h>能够正常工作。尝试在*_INCLUDE_DIR变量指定的目录下找到此文件。 - Tsyvarev
@usr1234567,这是特定于OSX操作环境的,您确定不应该使用吗?一个精通Make但只在Windows上使用的人可能无法回答这个问题。同样,一个没有使用过Make但精通OSX框架捆绑的人可以发现命名或其他方面的简单错误。 - Michael Bethke
@usr1234567 哦,我明白了,谢谢你指出来。 - Michael Bethke
5个回答

2
每个展示的FindSDL*.cmake脚本中都有注释说明原因:

请注意,头文件路径已从SDL2/SDL.h更改为只是SDL.h。

可能你使用了不兼容的库SDLSDL_ttf版本的头文件:第一个库提供主头文件SDL.h,但第二个库期望它为SDL2/SDL2.h。请注意检查并确保使用正确的头文件路径。

谢谢您的评论!我考虑过这个问题,但由于一切都可以使用CMake工作,我不确定库是否不兼容。可能CMake会做一些奇怪的事情,比如复制库以创建新的文件结构,但如果是这种情况,我肯定也可以用Make来做到。我会再次检查是否有新的库版本。 - Michael Bethke
1
@MichaelBethke:不,CMake从来不会做奇怪的事情。尤其不是你所描述的那种奇怪的事情。使用VERBOSE=1运行由CMake生成的make文件以获取调用。然后您可以将其与自己的make文件进行比较。 - usr1234567

2

CMakemake完全不同,但又有关联的作用。 CMake会根据各种CMakeLists.txt文件中给定的要求,分析运行它的系统,并构建一个Makefile。然后你可以通过make来进行实际的构建。CMake的作用类似于传统的configure脚本,特别像GNU Autoconf生成的配置脚本。

那么CMake如何发现SDL2头文件的位置呢?它在系统上有一个小脚本知道如何做到这一点。实际上有几个这样的脚本(CMake安装包中包含了数百个,软件发布者也可以提供自己的)。它可能使用pkg-config,就像其他答案建议你自己做的那样,或者它可能测试几个常见的位置,或者它可能使用其他工具。你的CMakeLists.txt调用其中三个,并使用以下代码指示CMake如何使用结果:

find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})

find_package(SDL2_ttf REQUIRED)
include_directories(${SDL2_TTF_INCLUDE_DIR})

find_package(SDL2_image REQUIRED)
include_directories(${SDL2_IMAGE_INCLUDE_DIR})

通过查看相应的CMake脚本,您可能可以确定CMake实际上正在做什么。在我的Linux系统上,它们应该是:

/usr/share/cmake/Modules/FindSDL.cmake
/usr/share/cmake/Modules/FindSDL_ttf.cmake
/usr/share/cmake/Modules/FindSDL_image.cmake

在Mac上,您可以根据CMake的安装详细信息来找到它们的位置。

或者,您可以检查由CMake生成的 Makefile 。 它比您的更为复杂,但您应该能够确定哪些标志被传递给编译器和链接器。


谢谢你的评论!的确,CMake 能够找到 SDL2,仅仅因为我在 /cmake 目录下包含了 FindSDL2.cmake 文件。这些是我在互联网上找到的文件(我认为来自http://lazyfoo.net/tutorials/SDL/index.php)。我已经检查了其中的三个文件,以及由 CMake 生成的 Makefile,但我仍然不确定我做错了什么。我将把 .cmake 文件添加到我的答案中,以防您或其他人想要查看它们,但我认为问题更多地与我的 Make 经验不足有关,而不是 CMake 的巫术。不过我会再看一眼。谢谢 - Michael Bethke

1

使用那个问题提供的答案(安装重复的Xcode命令行工具),我能够使用我的原始Makefile进行项目构建,只需进行少量修改。非常感谢您的帮助。然而,CMake可以在不需要这个步骤的情况下构建项目,因此我想寻求一种不需要其他开发人员经历这个额外步骤的解决方案。尽管如此,我真的很感激您的回答,谢谢! - Michael Bethke
我不太使用CMake,但据我了解,它生成某种构建脚本或Makefile。你可以查看这些文件,并看看他们使用了什么样的魔法调料。我猜它们会在多个位置查找库和头文件,然后使用第一个可用的。 - Gavin Higham

1
我通常使用pkg-config来查找头文件和库的位置。这应该可以在使用GNU make时工作:
SDL2_CXXFLAGS := \
    $(shell pkg-config sdl2 --cflags) \
    $(shell pkg-config SDL2_ttf --cflags) \
    $(shell pkg-config SDL2_image --cflags)

SDL2_LDFLAGS := \
    $(shell pkg-config sdl2 --libs) \
    $(shell pkg-config SDL2_ttf --libs) \
    $(shell pkg-config SDL2_image --libs)

我从未在Windows上使用过pkg-config,但显然它是可用的。

0

以下是一种编写 makefile 的方法:

由于您的 makefile 名称为 kiss_makefile,因此可以通过以下方式执行以下 makefile:

make -f kiss_makefile

现在是Makefile的内容:

CPP := /bin/g++
C   := /bin/gcc
RM  := /bin/rm


C_FLAGS_32 := -D32_BIT \
    -IC:\SDL2-2.0.4\include \
    -IC:\SDL2-2.0.4\i686-w64-mingw32\include \
    -IC:\SDL2_ttf-2.0.14\i686-w64-mingw32\include \
    -IC:\SDL2_image-2.0.1\i686-w64-mingw32\include \
    -Wall -Wextra -Wconversion -pedantic -c -std=gnu99 -m32 -march=i686

C_FLAGS_64 := -D64_BIT \
    -IC:\SDL2-2.0.4\x86_64-w64-mingw32\include \
    -IC:\SDL2_ttf-2.0.14\x86_64-w64-mingw32\include \
    -IC:\SDL2_image-2.0.1\x86_64-w64-mingw32\include \
    -Wall -Wextra -Wconversion -pedantic -c -std=gnu99

L_FLAGS_32 := \
    -LC:\SDL2-2.0.4\x86_64-w64-mingw32\lib \
    -LC:\SDL2_ttf-2.0.14\x86_64-w64-mingw32\lib \
    -LC:\SDL2_image-2.0.1\x86_64-w64-mingw32\lib \
    -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf \
    -mwindows

L_FLAGS_64 := \
    -LC:\SDL2-2.0.4\x86_64-w64-mingw32\lib \
    -LC:\SDL2_ttf-2.0.14\x86_64-w64-mingw32\lib \
    -LC:\SDL2_image-2.0.1\x86_64-w64-mingw32\lib \
    -lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf \
    -mwindows

ARCH := $(shell getconf LONG_BIT)

CFLAGS := C_FLAGS_$(ARCH)

LFLAGS := L_FLAGS_$(ARCH)

SRC1 := kiss_example1.c kiss_widgets.c kiss_draw.c kiss_general.o kiss_posix.c
OBJ1 := $(SRC1:.c=.o)

SRC2 := kiss_example2.c kiss_widgets.c kiss_draw.c kiss_general.o kiss_posix.c
OBJ2 := $(SRC2:.c=.o)

.PHONY: all
all: $(EXE1) $(EXE2)

$(EXE1): $(OBJ1)
<tab>$(C) $^  -o $@ $(LDFLAGS)

$(EXE2): $(OBJ2)
<tab>$(C) $^  -o $@ $(LDFLAGS)

%.o:%.c
<tab>$(C) $(CFLAGS) $< -o $@


.PHONY: clean
clean:
<tab>rm *.o
<tab>rm $(EXE1)
<tab>rm $(EXE2)

请注意正确指示make某些目标:allclean不会生成相同名称的文件。

请注意编译每个源文件为对象文件的通用规则/配方。

注意:宏CRMCPP的原因是执行该名称的正确文件。因此,这些宏包括正确文件的路径。

请注意编译参数-D32_BIT-D64_BIT是您可以使用的内容,如果源代码需要根据底层架构执行不同的操作。

请注意答案中所说的<tab>在实际的makefile中,请替换为实际的制表符字符。


谢谢您的回答!很抱歉,我可能对Make知之甚少,无法正确使用您的代码,但我用这个替换了我的kiss_makefile,现在使用make -f kiss_makefile返回make: Nothing to be done for 'all'。我是否应该尝试将这两个文件合并在一起? - Michael Bethke
“all”目标表示要生成这两个可执行文件。如果自上次生成可执行文件以来源文件/头文件中没有更新,那么“自然”就没有什么可做的了。您可以尝试对其中一个源文件进行编辑,然后“make”将重新执行相关工作。我希望您知道,“make”功能是为了避免重复不必要的操作。在编译需要数小时的时代,“make”功能是一种救星。今天,它更多地用于组织所有必需的操作以实现可重复性。 - user3629249
我知道通常情况下,当Make说“没有任何事情需要完成”时,就没有任何更改需要构建,但在这种情况下,它没有构建任何东西。看起来你可能在所有这些目标中都针对MinGW,所以也许这个Makefile是专门为Windows编写的(我没有使用Windows,所以也许这可以解释)?抱歉,我仍在努力学习Make,请原谅我的无知。谢谢! - Michael Bethke

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