这段代码适用于新旧版本的安卓设备。 参考文档:
持续震动指定时间。你应该使用
VibrationEffect
来创建震动模式。
在Java中:
Vibrator vibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
final int DELAY = 0, VIBRATE = 1000, SLEEP = 1000, START = 0;
long[] vibratePattern = {DELAY, VIBRATE, SLEEP};
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
vibrator.vibrate(VibrationEffect.createWaveform(vibratePattern, START));
} else {
vibrator.vibrate(vibratePattern, START);
}
在 Kotlin 中:
val vibrator = getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
val DELAY = 0
val VIBRATE = 1000
val SLEEP = 1000
val START = 0
val vibratePattern = longArrayOf(DELAY.toLong(), VIBRATE.toLong(), SLEEP.toLong())
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
vibrator.vibrate(VibrationEffect.createWaveform(vibratePattern, START))
} else {
vibrator.vibrate(vibratePattern, START)
}
编辑
此方法适用于API级别30及以下,因此要完全在API级别31以上使用此方法,您需要使用VIBRATOR_MANAGER_SERVICE而不是VIBRATOR_SERVICE来检索默认的振动器服务。
以下是正确的代码(使用Java):
Vibrator vibrator;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
VibratorManager vibratorManager = (VibratorManager) getSystemService(Context.VIBRATOR_MANAGER_SERVICE);
vibrator = vibratorManager.getDefaultVibrator();
} else {
vibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
}
final int DELAY = 0, VIBRATE = 1000, SLEEP = 1000, START = 0;
long[] vibratePattern = {DELAY, VIBRATE, SLEEP};
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
vibrator.vibrate(VibrationEffect.createWaveform(vibratePattern, START));
} else {
vibrator.vibrate(vibratePattern, START);
}
正确的代码如下(使用 Kotlin 编写):
val vibrator: Vibrator
vibrator = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager: VibratorManager = getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
vibratorManager.getDefaultVibrator()
} else {
getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
}
val DELAY = 0
val VIBRATE = 1000
val SLEEP = 1000
val START = 0
val vibratePattern = longArrayOf(DELAY.toLong(), VIBRATE.toLong(), SLEEP.toLong())
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
vibrator.vibrate(VibrationEffect.createWaveform(vibratePattern, START))
} else {
vibrator.vibrate(vibratePattern, START)
}