我有一个包含动物行走的十帧.fbx文件。该文件包含带纹理的绑定模型,但我只对每个帧的模型网格感兴趣。
如何使用Python FBX SDK或Python Blender SDK将fbx文件的每个帧导出为obj文件?
我是不是走错了方法?我应该先尝试在Maya/Blender中手动完成这个任务吗?
# Create an SDK manager
manager = fbx.FbxManager.Create()
# Create a scene
scene = fbx.FbxScene.Create(manager, "")
# Create an importer object
importer = fbx.FbxImporter.Create(manager, "")
# Path to the .obj file
milfalcon = "samples/millenium-falcon/millenium-falcon.fbx"
# Specify the path and name of the file to be imported
importstat = importer.Initialize(milfalcon, -1)
importstat = importer.Import(scene)
# Create an exporter object
exporter = fbx.FbxExporter.Create(manager, "")
save_path = "samples/millenium-falcon/millenium-falcon.obj"
# Specify the path and name of the file to be imported
exportstat = exporter.Initialize(save_path, -1)
exportstat = exporter.Export(scene)