将AudioBufferList转换为CMBlockBufferRef时出现错误。

9
我试图使用AVAssetReader读取视频文件并将音频传递给CoreAudio进行处理(添加特效等),然后使用AVAssetWriter将其保存回磁盘。我想指出的是,如果我在输出节点的AudioComponentDescription上设置componentSubType为RemoteIO,则可以正确播放内容。这让我有信心我的AUGraph已经正确设置,因为我可以听到它正在工作。但我将subType设置为GenericOutput,以便自己进行渲染并获得调整后的音频。
我正在读取音频,并将CMSampleBufferRef传递给copyBuffer。这将音频放入一个循环缓冲区,稍后将被读取。
- (void)copyBuffer:(CMSampleBufferRef)buf {  
    if (_readyForMoreBytes == NO)  
    {  
        return;  
    }  

    AudioBufferList abl;  
    CMBlockBufferRef blockBuffer;  
    CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(buf, NULL, &abl, sizeof(abl), NULL, NULL, kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment, &blockBuffer);  

    UInt32 size = (unsigned int)CMSampleBufferGetTotalSampleSize(buf);  
    BOOL bytesCopied = TPCircularBufferProduceBytes(&circularBuffer, abl.mBuffers[0].mData, size);  

    if (!bytesCopied){  
        /  
        _readyForMoreBytes = NO;  

        if (size > kRescueBufferSize){  
            NSLog(@"Unable to allocate enought space for rescue buffer, dropping audio frame");  
        } else {  
            if (rescueBuffer == nil) {  
                rescueBuffer = malloc(kRescueBufferSize);  
            }  

            rescueBufferSize = size;  
            memcpy(rescueBuffer, abl.mBuffers[0].mData, size);  
        }  
    }  

    CFRelease(blockBuffer);  
    if (!self.hasBuffer && bytesCopied > 0)  
    {  
        self.hasBuffer = YES;  
    }  
} 

接下来我调用processOutput。这将在outputUnit上手动渲染。当调用AudioUnitRender时,它会调用下面的playbackCallback,这是连接到我的第一个节点的输入回调。playbackCallback从循环缓冲区中取出数据,并将其馈入传递的audioBufferList中。正如我之前所说,如果输出设置为RemoteIO,则会导致音频正确播放到扬声器上。当AudioUnitRender完成后,它返回noErr,而bufferList对象包含有效数据。但是,当我调用CMSampleBufferSetDataBufferFromAudioBufferList时,我得到了kCMSampleBufferError_RequiredParameterMissing (-12731)的错误。

-(CMSampleBufferRef)processOutput  
{  
    if(self.offline == NO)  
    {  
        return NULL;  
    }  

    AudioUnitRenderActionFlags flags = 0;  
    AudioTimeStamp inTimeStamp;  
    memset(&inTimeStamp, 0, sizeof(AudioTimeStamp));  
    inTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;  
    UInt32 busNumber = 0;  

    UInt32 numberFrames = 512;  
    inTimeStamp.mSampleTime = 0;  
    UInt32 channelCount = 2;  

    AudioBufferList *bufferList = (AudioBufferList*)malloc(sizeof(AudioBufferList)+sizeof(AudioBuffer)*(channelCount-1));  
    bufferList->mNumberBuffers = channelCount;  
    for (int j=0; j<channelCount; j++)  
    {  
        AudioBuffer buffer = {0};  
        buffer.mNumberChannels = 1;  
        buffer.mDataByteSize = numberFrames*sizeof(SInt32);  
        buffer.mData = calloc(numberFrames,sizeof(SInt32));  

        bufferList->mBuffers[j] = buffer;  

    }  
    CheckError(AudioUnitRender(outputUnit, &flags, &inTimeStamp, busNumber, numberFrames, bufferList), @"AudioUnitRender outputUnit");  

    CMSampleBufferRef sampleBufferRef = NULL;  
    CMFormatDescriptionRef format = NULL;  
    CMSampleTimingInfo timing = { CMTimeMake(1, 44100), kCMTimeZero, kCMTimeInvalid };  
    AudioStreamBasicDescription audioFormat = self.audioFormat;  
    CheckError(CMAudioFormatDescriptionCreate(kCFAllocatorDefault, &audioFormat, 0, NULL, 0, NULL, NULL, &format), @"CMAudioFormatDescriptionCreate");  
    CheckError(CMSampleBufferCreate(kCFAllocatorDefault, NULL, false, NULL, NULL, format, numberFrames, 1, &timing, 0, NULL, &sampleBufferRef), @"CMSampleBufferCreate");  
    CheckError(CMSampleBufferSetDataBufferFromAudioBufferList(sampleBufferRef, kCFAllocatorDefault, kCFAllocatorDefault, 0, bufferList), @"CMSampleBufferSetDataBufferFromAudioBufferList");  

    return sampleBufferRef;  
} 


static OSStatus playbackCallback(void *inRefCon,  
                                 AudioUnitRenderActionFlags *ioActionFlags,  
                                 const AudioTimeStamp *inTimeStamp,  
                                 UInt32 inBusNumber,  
                                 UInt32 inNumberFrames,  
                                 AudioBufferList *ioData)  
{  
    int numberOfChannels = ioData->mBuffers[0].mNumberChannels;  
    SInt16 *outSample = (SInt16 *)ioData->mBuffers[0].mData;  

    /  
    memset(outSample, 0, ioData->mBuffers[0].mDataByteSize);  

    MyAudioPlayer *p = (__bridge MyAudioPlayer *)inRefCon;  

    if (p.hasBuffer){  
        int32_t availableBytes;  
        SInt16 *bufferTail = TPCircularBufferTail([p getBuffer], &availableBytes);  

        int32_t requestedBytesSize = inNumberFrames * kUnitSize * numberOfChannels;  

        int bytesToRead = MIN(availableBytes, requestedBytesSize);  
        memcpy(outSample, bufferTail, bytesToRead);  
        TPCircularBufferConsume([p getBuffer], bytesToRead);  

        if (availableBytes <= requestedBytesSize*2){  
            [p setReadyForMoreBytes];  
        }  

        if (availableBytes <= requestedBytesSize) {  
            p.hasBuffer = NO;  
        }    
    }  
    return noErr;  
} 

我传递的CMSampleBufferRef看起来有效(下面是从调试器中转储的对象)。
CMSampleBuffer 0x7f87d2a03120 retainCount: 1 allocator: 0x103333180  
  invalid = NO  
  dataReady = NO  
  makeDataReadyCallback = 0x0  
  makeDataReadyRefcon = 0x0  
  formatDescription = <CMAudioFormatDescription 0x7f87d2a02b20 [0x103333180]> {  
  mediaType:'soun'  
  mediaSubType:'lpcm'  
  mediaSpecific: {  
  ASBD: {  
  mSampleRate: 44100.000000  
  mFormatID: 'lpcm'  
  mFormatFlags: 0xc2c  
  mBytesPerPacket: 2  
  mFramesPerPacket: 1  
  mBytesPerFrame: 2  
  mChannelsPerFrame: 1  
  mBitsPerChannel: 16 }  
  cookie: {(null)}  
  ACL: {(null)}  
  }  
  extensions: {(null)}  
}  
  sbufToTrackReadiness = 0x0  
  numSamples = 512  
  sampleTimingArray[1] = {  
  {PTS = {0/1 = 0.000}, DTS = {INVALID}, duration = {1/44100 = 0.000}},  
  }  
  dataBuffer = 0x0  

缓冲区列表长这样。
Printing description of bufferList:  
(AudioBufferList *) bufferList = 0x00007f87d280b0a0  
Printing description of bufferList->mNumberBuffers:  
(UInt32) mNumberBuffers = 2  
Printing description of bufferList->mBuffers:  
(AudioBuffer [1]) mBuffers = {  
  [0] = (mNumberChannels = 1, mDataByteSize = 2048, mData = 0x00007f87d3008c00)  
}  

非常无助,希望有人能帮忙。谢谢。

如果重要的话,我是在iOS 8.3模拟器中进行调试的,音频来自于我用iPhone 6拍摄并保存到笔记本电脑上的mp4。

我已经阅读了以下问题,但仍然不起作用。

如何将AudioBufferList转换为CMSampleBuffer?

将AudioBufferList转换为CMSampleBuffer会产生意外结果

CMSampleBufferSetDataBufferFromAudioBufferList返回错误12731

核心音频离线渲染GenericOutput

更新

我继续查找并发现当我的AudioBufferList在执行AudioUnitRender之前看起来像这样:

bufferList->mNumberBuffers = 2,
bufferList->mBuffers[0].mNumberChannels = 1,
bufferList->mBuffers[0].mDataByteSize = 2048

mDataByteSize是numberFrames*sizeof(SInt32)的结果,即512 * 4。在我查看传递给playbackCallback的AudioBufferList时,列表如下所示:

bufferList->mNumberBuffers = 1,
bufferList->mBuffers[0].mNumberChannels = 1,
bufferList->mBuffers[0].mDataByteSize = 1024

我不太确定另一个缓冲区去了哪里,或者另一个1024字节大小的东西...

如果当我完成调用Redner后,我做了这样的事情

AudioBufferList newbuff;
newbuff.mNumberBuffers = 1;
newbuff.mBuffers[0] = bufferList->mBuffers[0];
newbuff.mBuffers[0].mDataByteSize = 1024;

如果我将BufferList的大小设置为1 mNumberBuffers或将其mDataByteSize设置为numberFrames*sizeof(SInt16),则在调用AudioUnitRender时会出现-50的错误。

当我播放声音并通过渲染回调检查输出时,我发现输出到扬声器的输出也具有带有2个缓冲区的AudioBufferList,并且在输入回调期间的mDataByteSize为1024,在渲染回调中的mDataByteSize为2048,这与手动调用AudioUnitRender时看到的情况相同。当我检查渲染的AudioBufferList中的数据时,我注意到2个缓冲区中的字节是相同的,这意味着我可以忽略第二个缓冲区。但是,我不确定如何处理渲染后数据的大小为2048而不是1024的事实。对于这种情况,您有什么想法吗?是否是在通过音频图形后以更原始的形式出现,这就是为什么大小会加倍的原因?

如果将newbuff传递给CMSampleBufferSetDataBufferFromAudioBufferList,则错误将消失。

1个回答

1
听起来你所遇到的问题是由通道数量不一致引起的。你看到2048个数据块而不是1024个,是因为它向你反馈了两个通道(立体声)。请确保所有音频单元都正确配置为在整个音频图中使用单声道,包括Pitch Unit和任何音频格式描述。
特别要注意的一件事是,对AudioUnitSetProperty的调用可能会失败 - 因此务必将其包装在CheckError()中。

弄清楚了这里发生了什么。我正在接收单声道音频->将其发送到音高单元,该单元将其转换为立体声。我传递给CMAudioFormatDescriptionCreate的格式是单声道,但它需要是立体声,因为AudioBufferList中的数据是立体声。 - odyth

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