在阅读了一些资料后,我想到了这个解决方案。我仍然惊讶于AnimationDrawable
对象中没有监听器,但是我不想来回传递回调,所以我创建了一个抽象类,其中触发了一个onAnimationFinish()
方法。希望这能帮助到某些人。
自定义动画可绘制类:
public abstract class CustomAnimationDrawableNew extends AnimationDrawable {
/** Handles the animation callback. */
Handler mAnimationHandler;
public CustomAnimationDrawableNew(AnimationDrawable aniDrawable) {
/* Add each frame to our animation drawable */
for (int i = 0; i < aniDrawable.getNumberOfFrames(); i++) {
this.addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i));
}
}
@Override
public void start() {
super.start();
/*
* Call super.start() to call the base class start animation method.
* Then add a handler to call onAnimationFinish() when the total
* duration for the animation has passed
*/
mAnimationHandler = new Handler();
mAnimationHandler.post(new Runnable() {
@Override
public void run() {
onAnimationStart();
}
};
mAnimationHandler.postDelayed(new Runnable() {
@Override
public void run() {
onAnimationFinish();
}
}, getTotalDuration());
}
/**
* Gets the total duration of all frames.
*
* @return The total duration.
*/
public int getTotalDuration() {
int iDuration = 0;
for (int i = 0; i < this.getNumberOfFrames(); i++) {
iDuration += this.getDuration(i);
}
return iDuration;
}
/**
* Called when the animation finishes.
*/
public abstract void onAnimationFinish();
/**
* Called when the animation starts.
*/
public abstract void onAnimationStart();
}
使用这个类:
ImageView iv = (ImageView) findViewById(R.id.iv_testing_testani);
iv.setOnClickListener(new OnClickListener() {
public void onClick(final View v) {
// Pass our animation drawable to our custom drawable class
CustomAnimationDrawableNew cad = new CustomAnimationDrawableNew(
(AnimationDrawable) getResources().getDrawable(
R.drawable.anim_test)) {
@Override
void onAnimationStart() {
// Animation has started...
}
@Override
void onAnimationFinish() {
// Animation has finished...
}
};
// Set the views drawable to our custom drawable
v.setBackgroundDrawable(cad);
// Start the animation
cad.start();
}
});
我需要知道我的一次性AnimationDrawable何时完成,而无需子类化AnimationDrawable,因为我必须在XML中设置动画列表。我编写了这个类,并在Gingerbread和ICS上进行了测试。它可以轻松地扩展以在每个帧上回调。
/**
* Provides a callback when a non-looping {@link AnimationDrawable} completes its animation sequence. More precisely,
* {@link #onAnimationComplete()} is triggered when {@link View#invalidateDrawable(Drawable)} has been called on the
* last frame.
*
* @author Benedict Lau
*/
public abstract class AnimationDrawableCallback implements Callback {
/**
* The last frame of {@link Drawable} in the {@link AnimationDrawable}.
*/
private Drawable mLastFrame;
/**
* The client's {@link Callback} implementation. All calls are proxied to this wrapped {@link Callback}
* implementation after intercepting the events we need.
*/
private Callback mWrappedCallback;
/**
* Flag to ensure that {@link #onAnimationComplete()} is called only once, since
* {@link #invalidateDrawable(Drawable)} may be called multiple times.
*/
private boolean mIsCallbackTriggered = false;
/**
*
* @param animationDrawable
* the {@link AnimationDrawable}.
* @param callback
* the client's {@link Callback} implementation. This is usually the {@link View} the has the
* {@link AnimationDrawable} as background.
*/
public AnimationDrawableCallback(AnimationDrawable animationDrawable, Callback callback) {
mLastFrame = animationDrawable.getFrame(animationDrawable.getNumberOfFrames() - 1);
mWrappedCallback = callback;
}
@Override
public void invalidateDrawable(Drawable who) {
if (mWrappedCallback != null) {
mWrappedCallback.invalidateDrawable(who);
}
if (!mIsCallbackTriggered && mLastFrame != null && mLastFrame.equals(who.getCurrent())) {
mIsCallbackTriggered = true;
onAnimationComplete();
}
}
@Override
public void scheduleDrawable(Drawable who, Runnable what, long when) {
if (mWrappedCallback != null) {
mWrappedCallback.scheduleDrawable(who, what, when);
}
}
@Override
public void unscheduleDrawable(Drawable who, Runnable what) {
if (mWrappedCallback != null) {
mWrappedCallback.unscheduleDrawable(who, what);
}
}
//
// Public methods.
//
/**
* Callback triggered when {@link View#invalidateDrawable(Drawable)} has been called on the last frame, which marks
* the end of a non-looping animation sequence.
*/
public abstract void onAnimationComplete();
}
以下是如何使用它的步骤。
AnimationDrawable countdownAnimation = (AnimationDrawable) mStartButton.getBackground();
countdownAnimation.setCallback(new AnimationDrawableCallback(countdownAnimation, mStartButton) {
@Override
public void onAnimationComplete() {
// TODO Do something.
}
});
countdownAnimation.start();
通过覆盖AnimationDrawable类中的selectDrawable方法,可以轻松地跟踪动画结束。完整代码如下:
public class AnimationDrawable2 extends AnimationDrawable
{
public interface IAnimationFinishListener
{
void onAnimationFinished();
}
private boolean finished = false;
private IAnimationFinishListener animationFinishListener;
public IAnimationFinishListener getAnimationFinishListener()
{
return animationFinishListener;
}
public void setAnimationFinishListener(IAnimationFinishListener animationFinishListener)
{
this.animationFinishListener = animationFinishListener;
}
@Override
public boolean selectDrawable(int idx)
{
boolean ret = super.selectDrawable(idx);
if ((idx != 0) && (idx == getNumberOfFrames() - 1))
{
if (!finished)
{
finished = true;
if (animationFinishListener != null) animationFinishListener.onAnimationFinished();
}
}
return ret;
}
}
AnimationDrawable animation = new AnimationDrawable();
这一行改为 AnimationDrawable2 animation = new AnimationDrawable2();
。然后调用 animation.setAnimationFinishListener(this);
- 其中 this
是你的 Activity 或 Fragment 等。接下来,你只需要让你的 Activity/Fragment 类 implements AnimationDrawable2.IAnimationFinishListener
。最后,添加 @Override public void onAnimationFinished() { ...}
方法,填充你的代码,就可以了。 :-) - ban-geoengineering我使用了一个递归函数,每timeBetweenChecks毫秒检查一次当前帧是否是最后一帧。
private void checkIfAnimationDone(AnimationDrawable anim){
final AnimationDrawable a = anim;
int timeBetweenChecks = 300;
Handler h = new Handler();
h.postDelayed(new Runnable(){
public void run(){
if (a.getCurrent() != a.getFrame(a.getNumberOfFrames() - 1)){
checkIfAnimationDone(a);
} else{
Toast.makeText(getApplicationContext(), "ANIMATION DONE!", Toast.LENGTH_SHORT).show();
}
}
}, timeBetweenChecks);
}
计时器不是很适合这种情况,因为像HowsItStack所说的那样,你会卡在尝试在非UI线程中执行的过程中。对于简单的任务,可以使用Handler在一定时间间隔内调用方法,就像这样:
handler.postDelayed(runnable, duration of your animation); //Put this where you start your animation
private Handler handler = new Handler();
private Runnable runnable = new Runnable() {
public void run() {
handler.removeCallbacks(runnable)
DoSomethingWhenAnimationEnds();
}
};
使用removeCallbacks可以确保该操作仅执行一次。
在使用Kotlin时,使用AnimationDrawable
非常简单,它有两个函数可用于计算动画持续时间,然后我们可以添加一个带有延迟的可运行对象来创建动画监听器。这里是一个简单的Kotlin扩展。
fun AnimationDrawable.onAnimationFinished(block: () -> Unit) {
var duration: Long = 0
for (i in 0..numberOfFrames) {
duration += getDuration(i)
}
Handler().postDelayed({
block()
}, duration + 200)
}
如果你想在适配器中实现动画,应该使用下面的代码:
public class CustomAnimationDrawable extends AnimationDrawable {
/**
* Handles the animation callback.
*/
Handler mAnimationHandler;
private OnAnimationFinish onAnimationFinish;
public void setAnimationDrawable(AnimationDrawable aniDrawable) {
for (int i = 0; i < aniDrawable.getNumberOfFrames(); i++) {
this.addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i));
}
}
public void setOnFinishListener(OnAnimationFinish onAnimationFinishListener) {
onAnimationFinish = onAnimationFinishListener;
}
@Override
public void stop() {
super.stop();
}
@Override
public void start() {
super.start();
mAnimationHandler = new Handler();
mAnimationHandler.postDelayed(new Runnable() {
public void run() {
if (onAnimationFinish != null)
onAnimationFinish.onFinish();
}
}, getTotalDuration());
}
/**
* Gets the total duration of all frames.
*
* @return The total duration.
*/
public int getTotalDuration() {
int iDuration = 0;
for (int i = 0; i < this.getNumberOfFrames(); i++) {
iDuration += this.getDuration(i);
}
return iDuration;
}
/**
* Called when the animation finishes.
*/
public interface OnAnimationFinish {
void onFinish();
}
并在RecycleView适配器中实现
@Override
public void onBindViewHolder(PlayGridAdapter.ViewHolder holder, int position) {
final Button mButton = holder.button;
mButton.setBackgroundResource(R.drawable.animation_overturn);
final CustomAnimationDrawable mOverturnAnimation = new CustomAnimationDrawable();
mOverturnAnimation.setAnimationDrawable((AnimationDrawable) mContext.getResources().getDrawable(R.drawable.animation_overturn));
mOverturnAnimation.setOnFinishListener(new CustomAnimationDrawable.OnAnimationFinish() {
@Override
public void onFinish() {
// your perform
}
});
mButton.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(final View v) {
mOverturnAnimation.start();
}
});
}
我也喜欢Ruslan的答案,但是为了满足我的需求,我不得不做出一些更改。
在我的代码中,我已经取消了Ruslan的finished
标志,并且我还利用了super.selectDrawable()
返回的布尔值。
这是我的代码:
class AnimationDrawableWithCallback extends AnimationDrawable {
interface IAnimationFinishListener {
void onAnimationChanged(int index, boolean finished);
}
private IAnimationFinishListener animationFinishListener;
public IAnimationFinishListener getAnimationFinishListener() {
return animationFinishListener;
}
void setAnimationFinishListener(IAnimationFinishListener animationFinishListener) {
this.animationFinishListener = animationFinishListener;
}
@Override
public boolean selectDrawable(int index) {
boolean drawableChanged = super.selectDrawable(index);
if (drawableChanged && animationFinishListener != null) {
boolean animationFinished = (index == getNumberOfFrames() - 1);
animationFinishListener.onAnimationChanged(index, animationFinished);
}
return drawableChanged;
}
}
以下是如何实现它的示例...
public class MyFragment extends Fragment implements AnimationDrawableWithCallback.IAnimationFinishListener {
@Override
public void onAnimationChanged(int index, boolean finished) {
// Do whatever you need here
}
}
如果你只想知道第一次动画循环何时完成,那么你可以在你的片段/活动中设置一个布尔标志。
我猜你的代码不起作用,因为你试图从非UI线程修改视图。尝试从你的Activity中调用runOnUiThread(Runnable)。我用它来在菜单动画完成后淡出菜单。这段代码对我有效:
Animation ani = AnimationUtils.loadAnimation(YourActivityNameHere.this, R.anim.fadeout_animation);
menuView.startAnimation(ani);
// Use Timer to set visibility to GONE after the animation finishes.
TimerTask timerTask = new TimerTask(){
@Override
public void run() {
YourActivityNameHere.this.runOnUiThread(new Runnable(){
@Override
public void run() {
menuView.setVisibility(View.GONE);
}
});}};
timer.schedule(timerTask, ani.getDuration());
registerAnimationCallback
来检查动画的开始和结束。// ImageExt.kt
fun ImageView.startAnim(block: () -> Unit) {
(drawable as Animatable).apply {
registerAnimationCallback(
drawable,
object : Animatable2Compat.AnimationCallback() {
override fun onAnimationStart(drawable: Drawable?) {
block.invoke()
isClickable = false
isEnabled = false
}
override fun onAnimationEnd(drawable: Drawable?) {
isClickable = true
isEnabled = true
}
})
}.run { start() }
}
// Fragment.kt
imageView.startAnim {
// do something after the animation ends here
}
// Animation.kt
iv1.startAnim {
iv2.startAnim {
// iv3, etc
}
}
oneshot='true'
无法正常工作。 - Tomasito665