我正在开发一款 iPhone 应用程序,用户可以重新排列屏幕上的一些 UI 元素。
如何为同一个 UIView 添加轻击手势识别器和长按手势识别器?当用户从长按手势中抬起手指时,会触发轻击手势识别器。如何暂时禁用轻击手势识别器或防止它在用户执行长按操作时触发?
谢谢!
如何为同一个 UIView 添加轻击手势识别器和长按手势识别器?当用户从长按手势中抬起手指时,会触发轻击手势识别器。如何暂时禁用轻击手势识别器或防止它在用户执行长按操作时触发?
谢谢!
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
要使长按手势具有优先级,执行以下操作:
[tapGesture requireGestureRecognizerToFail:longPress];
要成功地结合两者,您需要:
1. 在头部添加手势委托的接口。
@interface ViewController : ViewController <UIGestureRecognizerDelegate>
2º 创建手势事件并将其添加到源文件中的视图:
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(touch:)];
[tap setNumberOfTapsRequired:1]; // Set your own number here
[tap setDelegate:self]; // Add the <UIGestureRecognizerDelegate> protocol
UILongPressGestureRecognizer *longTap = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longTouch:)];
[longTap setNumberOfTapsRequired:0]; // Set your own number here
[longTap setMinimumPressDuration:1.0];
[longTap setDelegate:self]; // Add the <UIGestureRecognizerDelegate> protocol
[tap requireGestureRecognizerToFail:longTap]; // Priority long
[self.view addGestureRecognizer:tap];
[self.view addGestureRecognizer:longTap];
第三步,在源文件中添加回调函数:
- (void) touch: (UITapGestureRecognizer *)recognizer
{
CGPoint location = [recognizer locationInView: self.HUDview];
if (recognizer.state == UIGestureRecognizerStateBegan)
{
NSLog(@"touch UIGestureRecognizerStateBegan");
}
if (recognizer.state == UIGestureRecognizerStateEnded)
{
NSLog(@"touch UIGestureRecognizerStateEnded");
//NSLog(@"Position of touch: %.3f, %.3f", location.x, location.y); // Position landscape
}
}
- (void) longTouch: (UILongPressGestureRecognizer *)recognizer
{
if (recognizer.state == UIGestureRecognizerStateBegan)
{
NSLog(@"longTouch UIGestureRecognizerStateBegan");
}
if (recognizer.state == UIGestureRecognizerStateEnded)
{
NSLog(@"longTouch UIGestureRecognizerStateEnded");
}
}
4º设置手势识别器可用:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
UILongPressGestureRecognizer* longPress = [ [ UILongPressGestureRecognizer alloc ] initWithTarget:self.nextResponder action:@selector(longPressEvent:)];
categoryPanelDrag.minimumPressDuration = 0.0;
- (BOOL)longPressEvent:(UILongPressGestureRecognizer *)gesture {
// _dragStarted is a class-level BOOL
if(UIGestureRecognizerStateBegan == gesture.state) {
_dragStarted = NO;
}
if(UIGestureRecognizerStateChanged == gesture.state) {
_dragStarted = YES;
// Do dragging stuff here
}
if(UIGestureRecognizerStateEnded == gesture.state) {
if (_dragStarted == NO)
{
// Do tap stuff here
}
else
{
// Do drag ended stuff here
}
}
return YES;
}
我尝试了Moby和Journeyman的方法,但它们似乎并不适合我的项目,所以我按照以下方式解决了问题:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
NSLog(@"%@ %ld",touch.description, touch.phase);
[self performSelector:@selector(checkTouch:) withObject:touch afterDelay:0.5];
return YES;
}
- (void)checkTouch:(UITouch *)touch{
NSLog(@"touch phase = %ld",touch.phase);
if (touch.phase == UITouchPhaseStationary) {
//still holding my hand and this means I wanted longPressTouch
}
if (touch.phase == UITouchPhaseEnded){
//I released my finger so it's obviously tap
}
}
这可能是一个更简单的解决方案,但当然这取决于项目。
你可以在代码中处理它,在长按期间设置一个标志,如果在标志为真或其他情况下调用了轻击,则不执行轻击代码并重置标志。我不知道更好的方法。