Java Applet中似乎没有触发KeyListener事件

7
我刚开始学习编写小程序,包括Java GUI,目前我正在尝试制作一个简单的游戏。目前为止,我已经有了主类(Game)和玩家类(Player),我已经让玩家在屏幕上绘制出来,但是我无法使按键事件起作用,希望得到任何帮助!
玩家图像显示得非常完美,但是当我按下键时,位置根本不会改变。
编辑:玩家的错误代码已被更正。
Game.java:
public class Game extends Applet {

    Player player;

    @Override
    public void init() {
        player = new Player(this);
        this.setSize(800, 600);
        addKeyListener(player);
    }

    @Override
    public void paint(Graphics g) {        
        player.paint(g);
    }



}

Player.java:

public class Player implements KeyListener {

    Game game;
    Image image;
    int x;
    int y;

    public Player(Game game) {
        this.game = game;
        x = 0;
        y = 0;
        image = game.getImage(game.getCodeBase(), "images/Player.png");
    }

    public void paint(Graphics g) {
        g.drawImage(image, x, y, game);
    }

    @Override
    public void keyTyped(KeyEvent e) {
        return;
    }

    @Override
    public void keyPressed(KeyEvent e) {
        switch (e.getKeyCode()) {
            case KeyEvent.VK_A:
                x -= 1;
                break;
            case KeyEvent.VK_D:
                x += 1;
                break;
            case KeyEvent.VK_S:
                y += 1;
                break;
            case KeyEvent.VK_W:
                y -= 1;
                break;
        }
        game.repaint();
    }

    @Override
    public void keyReleased(KeyEvent e) {
        return;
    }
}

2
  1. "我刚开始学习编写小程序和Java GUI。" 避免使用小程序,学习使用框架更简单。
  2. 在这个千禧年,使用Swing代替AWT。
  3. 小程序的大小由HTML设置,不要在init()中调用setSize()
- Andrew Thompson
1个回答

9
面板可能没有焦点,或者无法获取焦点。
尝试使用以下代码。我将键改为左/右/上/下箭头。为了简单起见,我保留了基于AWT的小程序。
// <applet code='Game' width=400 height=100></applet>
import java.applet.*;
import java.awt.*;
import java.awt.event.*;

public class Game extends Applet implements KeyListener {

    Player player;

    @Override
    public void init() {
        player = new Player(getImage(32));
        addKeyListener(this);
        setFocusable(true);
        requestFocusInWindow();
    }

    @Override
    public void paint(Graphics g) {
        player.paint(g);
    }

    public Image getImage(int size) {
        Image img = createImage(size,size);
        Graphics g = img.getGraphics();
        g.setColor(Color.RED);
        g.fillRect(0,0,size,size);

        g.dispose();

        return img;
    }

    @Override
    public void keyTyped(KeyEvent e) {
        return;
    }

    @Override
    public void keyPressed(KeyEvent e) {
        switch (e.getKeyCode()) {
            case KeyEvent.VK_LEFT:
                player.x -= 1;
                break;
            case KeyEvent.VK_RIGHT:
                player.x += 1;
                break;
            case KeyEvent.VK_DOWN:
                player.y += 1;
                break;
            case KeyEvent.VK_UP:
                player.y -= 1;
                break;
        }
        repaint();
    }

    @Override
    public void keyReleased(KeyEvent e) {
        return;
    }
}

class Player {

    Image image;
    int x;
    int y;

    public Player(Image image) {
        x = 0;
        y = 0;
        this.image = image;
    }

    public void paint(Graphics g) {
        g.drawImage(image, x, y, null);
    }

}

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